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Halo: Reach
How Bungie went back to the beginning for its Halo swansong.
Call Of Duty: WWII
Black Ops IIII’s scavenger hunt approach to game design, cherry-picking elements from its peers, is not without Call Of Duty precedent.
Trigger Happy
Shoot first, ask questions later.
Hold To Reset
Building a new game, a new studio and a new life from the ground up.
Marvel's Spider-Man
Going under the mask with Insomniac’s long-in-the-making web-slinger.
ORI And The Will Of The Wisps
Moon Studios goes into all the Ori details of making a potential classic.
Fist Of The North Star : Lost Paradise
Sega’s daft Kenshiro/Kiryu mash-up goes global.
The Making Of... Tetris Effect
How Sunday drives, long baths and desert raves saw a classic puzzle game reborn
Invisible Inc.
How an indie spy game made turnbased tactics relentlessly exciting
Days Gone
We have played longer open-world games than this, but nothing quite so aggressively drawn-out
Planet Zoo
Frontier turns its tech to lions and tigers and bears, oh my
Pacer
R8’s anti-grav racer gets back on track
My Favourite Game Denis Karimani
The artist known as Remute on making music with Sega Mega Drives and the enduring appeal of retro games
Dream Reality Interactive
How a group of SingStar and VR veterans are finding inspiration beyond games
The Folder Generation
With the Labo VR Kit, Nintendo returns to virtual reality after a quarter-century away
Tales Of The Neon Sea
This point-and-click investigation has a twist in its tail
Dragon Quest IX
How a JRPG grind taught us the value of mortality
Sea Of Thieves
A progress report on the games we just can’t quit
Audica
Harmonix’s finely tuned VR shooter sets its sights on rhythm heaven
Rad
Double Fine’s understanding of the apocalypse oozes wit and humour
Marvel's Avengers
Strength of character is carrying Crystal Dynamics’ ensemble adventure
The Legend Of Zelda: Link's Awakening
Eiji Aonuma explains why it’s the right time to revisit Link’s weirdest adventure
The Dark Pictures: Man Of Medan
Supermassive’s dark anthology series suggests a new dawn
Past Glories
At Tokyo Game Show 2017, Japan’s game developers seem more interested in reprising the past than pushing things forward
Grow Your Own
In a tiny indie studio in Berlin, a deep simulation MMO is forming the next big virtual world.
Reality Bytes
CCP Newcastle’s Andrew Willans on the challenges of 18 months as a VR pioneer
My Favourite Game Daniel Avery
The DJ and producer waxes on about Nintendo consoles and the link between game music and techno
Big Picture Mode
Industry issues given the widescreen treatment
Frostpunk
This War Of Mine’s developer turns to ice-age city-building
Gwent: The Witcher Card Game
How CD Projekt’s standalone story mode will crack the card-game genre wide open