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IMMERSIVE WILL SOON BE THE FUTURE OF CONTENT CONSUMPTION

Digital Studio

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September 2022

 With high rise in demand for the content, only the most captivating content is being asked for because that includes being immersed into the story either visually or phonetically.

- RAUNUQ BENJAMIN

IMMERSIVE WILL SOON BE THE FUTURE OF CONTENT CONSUMPTION

Immersive is a term where the media and broadcast industry is heading towards which can be clearly seen with the amount of content available and the demand for a new and more captivating content. Between the 80s and 2000s, 3D was the height of content creation thanks to IMAX theatres and it reaching mainstream media and captivated audiences as the characters popped out from the screen and if in a movie you saw a bullet head towards the screen it was easy to believe it way meant for you. That was one of the first signs that immersive was going to be in more demand, and it was!

There was a time when 4D was introduced as part of an attraction at Disney parks and few more theme parks. How was 4D different from 3D? 4D brought some special effects of 3D to life, not so much as a bullet would actually hit you, but more like a car splashed water a small spray of water would hit you, small enough to not get you wet but enough for you to think that water actually left the screen. The best was an earthquake simulation where your seats also shook, drawing you more into the story.

However, since then, 4D did not grow that much as a commercial set up was best for it, but 3D evolved from being available on the silver screens to also being all the way to the screen at home as long as you could afford the TV created for it.

However, with 4D being only being commercial, a new virtual experience arrived with the introduction of Oculus rift. The Oculus rift placed a person into the virtual reality that was created/rendered, it allowed for exploration based on the movement either physical or using controllers. It turned very popular for gamers and also specifically designed VR (3D) experiences. However, the Oculus Rift came with a major drawback - it gave the user physical fatigue, commonly known as VR fatigue.

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Wisycom & DPA Name René Moerch for Wireless Product Strategy

Wise Tisycom and DPA Microphones have appointed René Moerch as Group Product Director, Wireless, a newly created role overseeing the combined wireless product strategy across both companies. Effective immediately, Moerch will guide the unified roadmap for wireless microphones, in-ear monitors, and RF distribution solutions following increased investment in wireless R&D.

time to read

1 min

January 2026

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Illuminating the Future: How Cutting-Edge Lighting is Reshaping Cinema

In 2026, advancements in LED lighting technology are transforming film production by delivering brighter, more precise, and scalable illumination while drastically reducing energy consumption by up to 80%.

time to read

7 mins

January 2026

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Beeble Studio: AI Relighting, Now Fully On-Prem

Beeble Studio brings AI-powered relighting fully on-premises, delivering secure, high-performance 4K workflows for VFX and virtual production. Powered by SwitchLight 3.0, it offers flicker-free, video-native PBR outputs with unlimited local rendering and seamless pipeline integration.

time to read

3 mins

January 2026

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BES EXPO 2026: Pioneering Broadcast Intelligence with 'Make in India' Vision

As the broadcast and media landscape hurtles toward an era dominated by intelligent technologies, India's premier platform for innovation returns with renewed vigor.

time to read

1 mins

January 2026

Digital Studio

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Trade Shows 2026: Catalysts of a Smarter, Immersive, and Monetization-Ready M&E Industry

In 2026, trade shows will be more vital than ever as the media industry navigates big mergers, hybrid revenue models, and Al-accelerated production.

time to read

2 mins

January 2026

Digital Studio

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Avid Pro Tools 2025.12 Adds Native Audio Vivid Support for Immersive Mixing

Avid has released Pro Tools 2025.12, its final major update of the year, introducing native Audio Vivid support for immersive mixing.

time to read

1 min

January 2026

Digital Studio

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Atomos Unlocks Open Gate 48P RAW Recording for FUJIFILM GFX ETERNA 55

Atomos has released a new firmware update for its Ninja TX and Ninja TX GO monitor-recorders, enabling Open Gate 48P RAW recording with FUJIFILM’s GFX ETERNA 55 filmmaking camera. This updatereinforces Atomos' mission to deliver greater creative freedom and professional-grade image quality to filmmakers.

time to read

1 min

January 2026

Digital Studio

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Mavis Camera v7.4 Introduces Film Kit with LUT and Open Gate Support

Mavis has released Mavis Camera v7.4, a major update to its professional iOS camera app, introducing new cinematic tools designed to expand creative control for mobile filmmakers. Headlining the update is Film Kit, an optional in-app purchase that adds LUT workflows and Open Gate capture for users seeking greater flexibility and a filmic look from iPhone and iPad cameras.

time to read

2 mins

January 2026

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SMPTE AI Report: Updated Insights on Artificial Intelligence in Media

The Society of Motion Pictures and Television Engineers (SMPTE), alongside the European Broadcasting Union (EBU), and the Entertainment Technology Center (ETC), recently published a document pertaining to the fields of Artificial Intelligence (AI) and media. This document is the result of a cooperation activity initiated during 2020 and is a 2023 Update of Al's Impact on Media Engineering Report.

time to read

1 min

January 2026

Digital Studio

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Parliament Informed of Action Against Obscene Content on OTT Platforms

During parliamentary proceedings on December 17, 2025, the Minister of State for Information and Broadcasting, Dr. L. Murugan, outlined the government's continued efforts to promote an open, safe, trusted, and accountable internet, with a specific focus on protecting vulnerable sections of society, particularly women and children.

time to read

1 min

January 2026

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