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ΤΗΕ MAKING 0F WE ARE OFK
How Teddy Dief and team got the band together, on screen and in the real world
CHAMPION'S ROAD
How Street Fighter II: Champion Edition lit the blue touchpaper for tournament gaming worldwide
COLLECTED WORKS ROBERTA WILLIAMS
A legendary pioneer of the adventure genre reflects on a career that spans fairy stories, nursery rhymes and horror
RETURN SMASH
How a filmmaker and his dream team of musicians and designers are resurrecting a cult Dreamcast classic for PSVR2
WINTER IN UKRAINE
How a beleaguered region's developers are managing the uncertainty, grief and horror of unprovoked invasion
LIFE 1S STRANGE: TRUE COLORS
How defining rules - and redefining performance - led to the series’ most accomplished entry to date
FICTIORAMA STUDIOS
How a team with true family values got a taste for dark futures, voyeurism and conspiracy theories
Gran Turismo 3: A-Spec
The definitive document of early-'00s car culture
ΤΗΕ LΟΝG GAME
A progress report on the games we just can't quit
VIKINGS ON TRAMPOLINES
A good Viking always bounces back
THE SIEGE AND THE SANDFOX
A stealth adventure seeking inspiration from genre royalty
ENDLESS DUNGEON
VWVhere defence can be the best form of attack
PLANET OF LANA
Beautiful landscapes. Shame about the killer robots
SOLIUM INFERNUM
A forgotten classic gets one Hell of a revival
RESIDENT EVIL 4
Can Capcom’s revival find the sweet spot between nostalgia and novelty?
Sunday Gold
Timing is everything during a heist, but seldom as obviously as in Sunday Gold – a point-and-click crime caper that is technically a single 15–20-hour turn-based RPG encounter, played out in mansions, warehouses and laboratories across a near-future London.
The Case Of The Golden Idol
Any detective story worth its salt needs a good villain, and this clever, complex and exuberantly macabre tale from Latvian brothers Andrejs and Ernests delivers a veritable rogues’ gallery.
Return To Monkey Island
There is a COVID joke in Return To Monkey Island. This shouldn’t be surprising, given that the series has always given its pirates distinctly modern concerns – retirement, health inspections, adequately expressing the power of Loom’s 3D engine.
Metal: Hellsinger
The rhythm shooter was, perhaps, inevitable. After all, a sense of timing and the ability to predict what’s coming next serve you equally well whether you’re lining up a head in your crosshairs or strutting your stuff on a Dance Dance Revolution machine.
Steelrising
Developing a Soulslike poses a very particular challenge. FromSoftware’s output is the yardstick by which all others are measured, and the studio has a habit of putting greater distance between it and its peers.
Roadwarden
This engrossing fantasy RPG may be predominantly text-based, but one of its finest tricks is entirely visual. A large window dominates the centre of the screen, containing flavourful descriptions of the place you’re visiting or the people you’re conversing with, above the available actions or answers.
Splatoon 3
We open on a clear, blue sky – as vivid a hue as any with which you’ll ink your environment and opponents in Splatoon 3. In the wastes below, an Inkling shelters from the baking sun, shawled in a threadbare cloak, sporting mirrored shades and what appears to be some kind of breathing apparatus.
STUDIO PROFILE MILESTONE INTERACTIVE
How Italy’s long-running studio moved from arcade racer to sim specialist and back again
ΤΗΕ MAKING ΟF DEATHLOOP
How the time-loop shooter won over Bethesda, players – and its own developers
AN AUDIENCE WITH…LARS WINGEFORS
Embracer’s CEO explains the story behind the company’s explosive expansion
ΤΗΕ PRESERVATIONISTS
Digging through the archives with the people striving to safeguard videogame history
BLOOD MOON
Striking Distance goes beyond Dead Space with the highly evolved survival horror of The Callisto Protocol
DRAGON QUEST TREASURES
Will this spinoff prove to be a hidden gem?
MARS FIRST LOGISTICS
From Deliver Us Mars to Deliver On Mars
DELIVER US MARS
A pair of pickaxes raises the stakes in this expanded sequel