CATEGORIES
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MAGAZINE CRAFT PAUL DAVIES
In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag
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SUPER VEHICLE-001 METAL SLUG TACTICS
SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE
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ULTIMATE GUIDE Project Rub
OF ALL THE GAMES THAT LAUNCHED WITH THE NINTENDO DS, NONE WERE AS INVENTIVE, CHARMING, OR OVERLOOKED AS PROJECT RUB. TWENTY YEARS LATER, SONIC TEAM'S DS DEBUT REMAINS ONE OF THE SYSTEM'S MOST ENJOYABLE AND ENDEARING GAMES
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Cabela's Dangerous Hunts 2009
Initially debuting on the PC in 1998,games began appearing on consoles from 2001 with the release of Cabela's Big Game Hunter: Ultimate Challenge for Sony's PlayStation.
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ModRetro Chromatic
Meet the new handheld aiming to provide the ultimate Game Boy experience
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Future Classic
Modern games you'll still be playing in years to come
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20 Years of The NINTENDODS
NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER
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THE MAKING OF JACKIE CHAN STUNTMASTER
MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN
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Wii Balance Board
During the era of the DS and Wii, Nintendo didn't just want to sell games consoles - it wanted to sell the dream that self-improvement could be fun, whether you were exercising your mind in Dr Kawashima's Brain Training or your body with Wii Sports.
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THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD
THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX
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MASTER CRAFT
How Blizzard changed the world, then spent 20 years changing its World
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Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
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THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
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Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
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HERDLING
Gather your flock and escape to the country
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SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
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MUTATION NATION
A warped world awaits in Tarsier Studios' latest horror. At least this time you can bring a friend
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TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
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OUT OF THE SHADOWS
Co-development is now a huge part of triple-A game production. Can it provide safe harbour at a turbulent time for the industry?
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THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart
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FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
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SKATE STORY
Hades is a halfpipe
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Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
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Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
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Trigger Happy
Shoot first, ask questions later
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SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
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Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
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SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
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ARTFUL DODGERS
Sandfall Interactive is relying on youth, surrealism and perfect timing to freshen up the turn-based RPG