CATEGORIES
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RACING INTO THE FUTURE
How Wipeout, one of the defining games of the original PlayStation era, found its identity
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COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
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NO MORE ROOM IN HELL 2
You're not alone in the dark
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THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image
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Diablo IV
A progress report on the games we just can't quit
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WINDBLOWN
Life after Dead Cells
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NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
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Crimson Desert
Devils may cry, and so might you after this
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Spine
Looking to equal gun-fu classics
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Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
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PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
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Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
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NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
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METAL GEAR SOLID DELTA: SNAKE EATER
Metal Gear Solid Delta is Metal Gear Solid 3. “What a revelation,” you’re thinking, “I can’t believe this remake is a lot like the game it’s remaking”.
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AVOWED
The Skyrim-ness of Avowed has been much debated – Obsidian repeatedly downplaying the comparison, carefully setting expectations around its size and scope.
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PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
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GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
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SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
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A KNIGHT'S TALE
How KINGDOM COME: DELIVERANCE II, the most ambitious medieval RPG ever made, is taking in-game realism and player immersion to wondrous new heights.
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WEAPON MASTER
Speaking with design director Victor Bocan
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STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
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FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
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HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
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THIEF GOLD
Learning to forgive myself for knocking out every single guard.
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MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
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FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios
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LENS FLAIR
How developers are reinventing their worlds through the eye of a camera.
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BEASTIE BALL
The Chicory team return for a whole new ballgame
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I Pro evolution
Sony's latest console upgrade provides smattering of embellishments - for a price
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ESCAPE VELOCITY
How the creators of Journey To The Savage Planet emerged from Stadia's rubble to start again.