CATEGORIES
Sin & Punishment: Successor Of The Skies
How Treasure came out all guns blazing for its last big game
THE MAKING OF... CHICORY: A COLORFUL TALE
From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity
KITFOX GAMES
The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork
THE SECOND COMING
In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground
Psychonauts 2
The upside of such a large cast is having more brains to probe – and some of them have multiple segments
HALO INFINITE
After six years, is 343 ready to finish the fight?
CHARLES GAMES
The small Czech developer making videogame history
Verses mode
From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames
ALTER EGO
How tackling the Marvel universe revealed an unexpected new side of the XCOM team
Bastion
Looking back at the debut game that laid the blueprint for Hades
STAR POWER
How a Hollywood studio became the most exciting force in games
SAINTS ROW
No dildo bats, please, we’re millennials
THE MAKING OF CREAKS
How a Czech art-school project became an eight-year labour of love
The trouble with game development
The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole
Marvel's Guardians Of The Galaxy
Can Eidos Montreal get the best out of the MCU’s misfits?
A new kind of superhero rises
XCOM dev Firaxis reveals its celebration of Marvel’s dark side with Midnight Suns
Back 4 Blood
It’s all for one, and one for braaaiiiinnsss
Final Fantasy VIII
Squall’s well that ends well
Grand paintjob
Remasters of GTA III, Vice City, and San Andreas are strongly rumoured
Vitae, vampires, and song
Maxime Moze and Laure Delmas talk to Jess Kinghorn about Big Bad Wolf’s next pretty little ditty, Vampire: The Masquerade – Swansong
“WHY NOT BUILD UPON THE EXISTING FOUNDATIONS LAID WITH RESISTANCE?”
Multiplayer in Resident Evil may work, but RE:Verse ain’t it
Back on the Ishimura
Dead Space 2 makes you relive the horror of the first game in service of its own scares
Spider-Man – “Memories Can Have a Big Impact on The Experience and Enjoyment of a Game.”
Experiences surrounding games can make them better or worse
GEAR: STUFF WE LOVE
PS5 beta user? Got it memorised?
A mystery in full bloom
White Paper Games cracks open the case on Conway: Disappearance At Dahlia View
SMOOTH OPERATOR
Killing time rather than targets in HITMAN
AXIOM DISRUPTOR
AXIOM VERGE 2 is less Metroid, more ’vania
ROYAL PAIN
KING’S BOUNTY II does both tactics and RPG, but neither very well
ALIENTIDE
ALIENS: FIRETEAM ELITE isn’t the perfect organism, but it’s decent co-op fun.
POST NO BILLS
Having a jolly holiday with parcels in POSTBIRD IN PROVENCE