A Plague Tale: Innocence
Edge|April 2021
How killer rodents helped us see the light
Jon Bailes
A Plague Tale: Innocence

There’s a scene in A Plague Tale that’s truly a picture of innocence. Perhaps the only one. Two teens, highborn protagonist Amicia and poor thief Melie, work to liberate an abandoned castle from swarms of killer rats, guiding them into pits with flaming braziers. As Amicia strains to lever the metal contraptions, she imagines herself an Amazon warrior, and narrates a battle against invading hordes. Melie resists the charade – she’s the game’s modern conscience, cynical, wary of status – but then begins to embellish the fantasy herself. In that moment they forget who they are. They’re just two children playing.

Titles stapled together with a colon often feel unwieldy, but A Plague Tale justifies its subtitle. It’s the thematic glue that binds the adventure together, and makes it sticky. Yes, this is a tale of kids thrust into a diseased adult world, fighting to restore an innocence lost. But it’s also something darker, about how thin the veneer of innocence is, and how it may rest on stubborn blindness to injustice and suffering. Innocence, this tale suggests, isn’t so much a gift of childhood as of privilege, rendered hollow by an unseen human cost.

Amicia de Rune and her five-year-old brother Hugo, sheltered offspring of a 14th-century French lord, are ideal specimens to convey such ideas. Amicia is carefree and curious, treating life as an adventure, only complaining that she doesn’t see her parents much. Her mother, in particular, is occupied with Hugo, the boy afflicted with an unnamed condition that keeps him confined to his quarters.

Denne historien er fra April 2021-utgaven av Edge.

Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.

Denne historien er fra April 2021-utgaven av Edge.

Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.

FLERE HISTORIER FRA EDGESe alt
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025