Developer/ publisher Superstring
Format PC
Origin UK
Release TBA 2021
Chatbot use has spiked during the COVID pandemic. As businesses adapt to the digital shift, many have been deployed to handle customer queries. But increasingly they’re helping tackle loneliness, too – reportedly half a million people downloaded digital companion apps last April alone. As such, Superstring’s follow-up to ambitious FMV adventure Headspun seems especially timely.
The idea behind Acolyte, however, has been percolating in creator Jamin Smith’s head for years – ever since he played 2015 mobile game Lifeline, in which you exchange text messages with a stranded astronaut. “I was blown away by it,” he tells us. “The scope of that game is tiny, but it achieved so much with so little. I wanted something that was more manageable after Headspun, because that game was just a beast for one person to handle.”
Independently of that, he started talking to technology firm Spirit AI, whose Character Engine is designed to use natural language input to simulate conversations. “Their aspiration is to integrate this into narrative games and really revolutionise how NPCs work in games,” Smith explains, “so that you’re not just selecting from three dialogue options – to an extent, you can say whatever you want.”
Denne historien er fra April 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra April 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image