There is nothing particularly special about the development journey of Billy Basso’s solo debut. Working at a series of big studios, he grew tired of making the games other people wanted him to make and opted to go it alone with one of his own. Five years ago, it was a hobby project; now it is a full-time job. The details may be different, but we have heard dozens of stories like this before. But that doesn’t matter: having now spent several hours with (or should that be down?) Animal Well, we’re happy to report that the game is the special part.
Yes, if you want to be reductive, it’s another pixel-art Metroidvania. But it evokes a very particular feeling, one that recalls both Fez and Hollow Knight – and these aren’t the kind of comparisons we make lightly. As you explore this world (dense but not overstuffed, intricate without feeling needlessly circuitous), it constantly teases things that arouse your curiosity. There are countless moments when, by happy accident or design, you stumble across something that has you abandoning your current plan to descend down an entirely different rabbit hole. It feels as if there is always another layer to peel back, to reveal things that lie outside your present understanding; indeed, when we talk to him, Basso alludes to Animal Well having three additional tiers’ worth of secrets beyond simple completion.
Denne historien er fra May 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra May 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart