Putting serious effort into the 2D shooter genre as a player can feel like a deconstruction of the form unearthing arcane mechanisms and dissecting scoring systems that lurk below the visuals very much a process of unpicking the work of game designers. In their most purebred form, unembellished by narrative acrobatics or any meaningful moments of downtime, 2D shooters present an experience where playing can feel something like direct interaction with the code itself a dance with intersecting multipliers and numerical gauges played out as a flight through dangerous skies.
All of which means that playing a shmup can sometimes feel close to the process of making one. Spend time in an arcade community, and you may well hear 2D shooter players ponder how different scoring systems in hypothetical games might work. Bulo Studio's new game-making software Shmup Creator seems to have been made for exactly that kind of person, offering a complete game development toolbox specifically geared towards making various forms of scrolling shooter - and in adopting a 'no-code' approach it means users can build complete games with no need at all to embrace programming.
Denne historien er fra July 2022-utgaven av Edge.
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Denne historien er fra July 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart