They do say we Brits are obsessed with the weather, but it’s more than small talk when it comes to Dirt 5. Haring around a Norwegian fishing village in a VW Touareg, muscling our way through the pack, the sky suddenly darkens and the weather takes a turn for the apocalyptic. Snow lashes the windscreen while our traction gets decidedly hairy – we lose sight of the track completely until a god-level burst of forked lightning illuminates the scene so shockingly, it makes us drop our controller. Most motorsport sims attempt to replicate varied driving conditions, but if this weather is anything to go by, Codemasters’ claim that the latest Dirt game will be “bigger, better and more amplified” is already making our ears ring.
“Amplified and playful,” echoes lead designer Mike Moreton. “The weather plays a massive part, from changing track surfaces and grip to a change in visibility. You won’t just get a smattering of rain or a sprinkling of snow, we’re aiming for big, heavy and amazing-looking. The weather is a lot more bombastic than in real life.”
Denne historien er fra September 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra September 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image