Due Process’s developers are not the first (nor will they be the last) to look at Counter-Strike and think there’s maybe another, more exciting, way to do things. The king of the competitive FPS is known for its purity, yes, but also its repetition. CounterStrike’s foundation is familiarity. Due Process is built on the unexpected.
The basic elements are similar: two teams of five, a bomb (already ticking) to defuse and an assortment of guns that, with a few exceptions, slot into those AK-47 and AWP slots. Each match consists of six rounds, going to overtime in a tie, with each side playing three on attack (cops) and three as defence (bombers). In this style of game, the maps are always a battle-tested rotation of favourites. In Due Process, they’re a curated selection of procedurally-generated environments that are updated weekly, each with its own minor variants and the effect is a pool so large it’s impossible to memorise. That’s the magic here. Players used to familiar maps and reliable techniques are flung into a tactical maelstrom, with each round having a minute-and-a-half setup time when teams must gear up, look at the map and agree on that round’s strategy.
Denne historien er fra Christmas 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra Christmas 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image