The satisfying clang of sword on shield. The deliberate pace of battle. The unintuitive yet thoughtfully crafted control scheme. Elements familiar to fans of Dark Souls, the game that cemented FromSoftware’s position as a top-flight developer worldwide – and all present, too, in one of the studio’s lesserknown titles, a Japanese Dreamcast exclusive that never had its planned official English translation and North American release.
Those who fancy themselves scholars of videogame history will most likely point to the King’s Field and Armored Core series, some entries in which received worldwide releases, as the standout examples of From’s earlier output. Together, they’re indicative of the two major strands that run through the studio’s back catalogue: fantasy with heavy doses of knights and magic, and mecha. Frame Gride is notable for blending the two. Its world is one of armoured, magic-wielding knights locked in duels across a medieval fantasy mélange. The twist is that these knights are fighting machines with guns and artillery as well as blades and bucklers.
Denne historien er fra February 2022-utgaven av Edge.
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Denne historien er fra February 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart