![ΤΗΕ HALF OF IT](https://cdn.magzter.com/1387349800/1652947747/articles/nW4Qkkfxz1654247796064/HALF-OF-IT.jpg)
Lucas Assislar has a bone to pick with the Halo series. A software developer from São Paulo whose projects include retro VR homage Pixel Ripped 1989, Assislar grew up playing Microsoft's flagship shooter, but has since fallen out of love with it thanks to Halo 5: Guardians' lack of offline co-op support. "[My friend and I] played through the entire series together, like, oh my god, Halo 1, Halo 2, Halo 3, ODST- it was an amazing experience," Assislar says. "When Halo 5 released without splitscreen, that was like a smack in the face."
This shift is indicative of the current fortunes of splitscreen multiplayer. Once all but expected of any mass-market release, it has been wiped from the feature sheets of all but a handful of blockbuster games an entire way of playing that is dying a long, slow death. Assislar is part of a small but resourceful group of indie coders trying to keep it alive. "In 2012 I got a new gaming PC, and it was bundled with Borderlands 2 [but] I couldn't play with my friend because he didn't have a PC. So I found a guide on the Gearbox forums and it was like 30 minutes of setup - it was way too hard. So I was like, 'I'm a programmer - I can make this go way easier'"
Denne historien er fra July 2022-utgaven av Edge.
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Denne historien er fra July 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
![Bulwark: Falconeer Chronicles](https://reseuro.magzter.com/100x125/articles/5196/1670775/VuX3XUQfe1713446215226/BULWARK-FALCONEER-CHRONICLES.jpg)
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
![Children Of The Sun](https://reseuro.magzter.com/100x125/articles/5196/1670775/GS2fLPwVu1713446045236/CHILDREN-OF-THE-SUN.jpg)
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
![Post Script](https://reseuro.magzter.com/100x125/articles/5196/1670775/MDeamhHdK1713445946765/POST-SCRIPT.jpg)
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
![Rise Of The Ronin](https://reseuro.magzter.com/100x125/articles/5196/1670775/be63w6HQ51713445727639/RISE-OF-THE-RONIN.jpg)
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
![Post Script](https://reseuro.magzter.com/100x125/articles/5196/1670775/OV8lnk1x71713445574640/POST-SCRIPT.jpg)
Post Script
The pawn and the pandemic
![Dragon's Dogma 2](https://reseuro.magzter.com/100x125/articles/5196/1670775/Y4s95oQRF1713445342256/DRAGONS-DOGMA-2.jpg)
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
![BLUE MANCHU](https://reseuro.magzter.com/100x125/articles/5196/1670775/DOrrFgQNd1713444997422/BLUE-MANCHU.jpg)
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
![THE MAKING 0F.... AMERICAN ARCADIA](https://reseuro.magzter.com/100x125/articles/5196/1670775/XRlm8dGVd1713444562670/THE-MAKING-0F-AMERICAN-ARCADIA.jpg)
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
![COMING IN TO LAND](https://reseuro.magzter.com/100x125/articles/5196/1670775/TShEvYUX61713442702160/COMING-IN-TO-LAND.jpg)
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
![VOID SOLS](https://reseuro.magzter.com/100x125/articles/5196/1670775/4cGxxzdH21713442452404/VOID-SOLS.jpg)
VOID SOLS
This abstract indie Soulslike has some bright ideas