We’ve been unsure about 505 Games for a while, to be honest. The Italian publisher has a fine eye, no doubt, but after the deal has been signed its games have always seemed a little underpromoted. At E3 last year, Control was one of the big hits among the assembled press, but it was quietly tucked away in a meeting room upstairs; the eventual torrent of end-of-year awards that rained down on Remedy’s game had little to do with how much it was, or rather wasn’t, promoted. Yet the messaging around Journey To The Savage Planet has been pitch perfect. When we first touch down in Typhoon Studios’ debut, we know exactly what to expect – and the game is all the better for it.
Quite how much of that is down to 505 is open to question, admittedly. After all, Typhoon co-founder and creative director Alex Hutchinson has spent the past couple of years detailing Savage Planet’s creation in these very pages in his column, Hold To Reset. Perhaps, therefore, we come to the game better informed about his intentions for the project than the wider gameplaying public. But out on the press circuit Hutchinson has been measured and consistent in explaining what the game both is, and isn’t, proving that game development isn’t just about what you make, but how you talk about it too.
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Denne historien er fra April 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image