The Upstreamers, we learn, are followers of a nomadic religion. In a land where a powerful airstream only blows east to west, they spend their lives trekking headlong into the harsh, unceasing winds. Believing they can one day reach the source, generations move against the flow, birthing new members who will continue the journey in their place. Kaim, the hero of Lost Odyssey, remembers meeting Upstreamers on his travels – always, of course, heading in the opposite direction. One he encounters as a young girl; again as an adult, temporarily settled in a village; finally, after many more years, he witnesses her funeral back on the stream. He appreciates the desire for endless travel that burns within these people.
There are many such tales in Lost Odyssey, the fragmented memories of amnesiac immortals who have lived for a millennium, combined into a collection called A Thousand Years Of Dreams. They’re short stories of glimpsed lives and inevitable deaths, often beautifully written, poignant and strangely captivating. Why strangely? Because of how they’re delivered in-game: slowly, by text, an old-fashioned method that takes longer to resolve than the cutscenes we so often resent.
Yet A Thousand Years Of Dreams sparkles by returning to tradition, a little like Lost Odyssey itself: a classical JRPG released when the genre’s stream was heading in other directions. Helmed by Final Fantasy creator Hironobu Sakaguchi, developer Mistwalker embarked on a quest to keep the old form alive, passing it from (console) generation to generation. In time the studio would have to rethink, moving towards mobile development, but not before creating one final fantasy of its own, of the kind Square Enix had left behind.
Denne historien er fra March 2022-utgaven av Edge.
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Denne historien er fra March 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image