![PLAYED BY EAR](https://cdn.magzter.com/1387349800/1643218170/articles/61f240810b7f1/PLAYED-BY-EAR.jpg)
Archetypal stuff, no doubt. Except that Alexandra, your player-character in The Vale: Shadow Of The Crown, is blind – and accordingly, the screen in front of us is all but blank. A few coloured particles glimmer in the dark, like dust motes caught in a spotlight, the only visual indication of the level we’re moving through.
Last December, The Vale shared a category at The Game Awards with the likes of Far Cry and Forza Horizon, titles with considerably larger budgets and teams. “I think the nomination represents the sum of The Vale’s parts,” game director and Falling Squirrel founder Dave Evans reflects. “The fact that it’s a very big game, it’s a very ambitious game for the genre of all-audio. But there’s no one mechanic or thing we did that I could point to and say, ‘This is solely unique as a mechanic or innovation.’”
Denne historien er fra March 2022-utgaven av Edge.
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Denne historien er fra March 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
![CHANTS OF SENNAAR](https://reseuro.magzter.com/100x125/articles/5196/1821362/hsKqrl25r1725526389037/CHANTS-OF-SENNAAR.jpg)
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
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MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
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Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
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Post Script
How low should a boss go?
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TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
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RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
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SPLITGATE 2
If it ain't broke, don't fix Split
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KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
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Narrative Engine
Write it like you stole it
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The Outer Limits
Journeys fo the farthest reaches of interactive entertainment