Though at its core, Games Workshop produces games for the tabletop, its history is tightly bound with videogames. It was, after all, co-founded in 1975 by Steve Jackson and Ian Livingstone, who both went on to help define the UK videogame industry. Computer platforms seemed natural offshoots for its physical games, starting in 1983 with Apocalypse for Sinclair's ZX Spectrum. It even published original games, such as Julian Gollop's acclaimed 1985 turn-based strategy, Chaos: The Battle Of Wizards.
Warhammer itself started to be reflected in videogames from the early 1990s, with the release of games based on HeroQuest, Space Crusade and Space Hulk. Over the past few years, though, the number of licensed Warhammer games has exploded, just as Warhammer itself has. In the five years between 2017 and 2021, as Games Workshop's stock price rose by a factor of ten, 38 games based on Warhammer were released, contrasting with nine released across all of the 'oos. The spread of genres is wide, from firstperson shooters (Necromunda: Hired Gun) to mobile CCGs (Combat Cards), arcade flight sims (Dakka Squadron) to ARPGs (Inquisitor: Martyr), and so is the quality level, but the list is studded with gems, such as the Total War: Warhammer series, Mechanicus, and of course Fatshark's Vermintide.
That breadth reflects the breadth of Warhammer itself, according to Jon Gillard, Games Workshop's executive vice president of global licensing. "Originally we worked with a very limited number of partners who released a small number of games," he says. "One of the difficulties from that time was that we only got to explore a tiny portion of the, frankly, massive multi-universe Warhammer IP, so the biggest change since then is that we have opened up Warhammer to a larger number of partners to try out a number of different genres of game on a wider range of platforms."
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Denne historien er fra July 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart