Founded 2008
Employees 5
Key staff Katherine Bidwell (co-founder, director of development), Luke Whittaker (co-founder, creative director)
URL www.stateofplaygames.com
Selected softography Lumino City, Kami, South Of The Circle
Current projects TBA
Developers often go to great lengths to make a game, but this is the first time we’ve spoken to one that’s travelled to the end of the Earth. State Of Play’s latest release is South Of The Circle, an elegant and mournful Cold War psychodrama that begins with a plane crash in Antarctica. While making it, the studio embarked on a real-life expedition to the continent, accompanied by the game’s scientific adviser John Dudeney – father of a friend, and former head of the British Antarctic Survey during the 1960s.
“You fly to Chile, and then you take a smaller plane to a volcanic island, which is the scariest landing you’ll ever have because it’s on gravel,” State Of Play co-founder and creative director Luke Whittaker recalls. “Landing in an aeroplane is scary anyway, but when there’s stuff pinging off the windows, yeah, that was freaky.” After the plane flight came an eerie sea voyage aboard a Russian vessel carrying a mixed payload of scientists and sightseers.
Denne historien er fra April 2021-utgaven av Edge.
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Denne historien er fra April 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image