Crack your shell, and it’s the first thing you see: broad as a tsunami, tall as a mushroom cloud, blazing like a forest fire. Videogames aren’t exactly running short on global armageddons, but the Cylinder is one of a kind – an almost comically implacable force, grinding up landscapes laid down moments before by the game’s procedural generation systems.
It rarely gives us a moment to breathe during our hands-on, and yet, there is something consoling about it. Held back for brief intervals by ancient towers, the Cylinder limits your time within each swathe of randomised terrain, and thus avoids the exhaustion and aimlessness so many games that proffer ‘endless possibilities’ inspire. It’s a source of terror, yes, but it’s also a reminder not to get over-attached to things, and if nothing else, it leaves you in no doubt as to which way you should be heading.
Where the Cylinder simplifies, flattening alien ecosystems that recall the menageries of Ace Team’s previous Zeno Clash games, players must aspire to ever greater biological complexity. You play a Trebum, a squishy, two-legged bundle of joy with a prehensile trunk and a very unusual digestive system. Based on Q*bert, one of gaming’s own primordial critters, the Trebum begins each run at the bottom of the food chain but is able to evolve rapidly by hoovering up seeds and eggs left by other creatures.
Denne historien er fra December 2019-utgaven av Edge.
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Denne historien er fra December 2019-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart