When Dan Marshall started talking about the third Dan And Ben game, the second was only three months old. Time Gentlemen, Please had launched in June 2009; by September he’d announced the first in a series of new episodic adventures starring the digital alter-egos of Marshall and writing partner and co-designer Ben Ward. “Right then,” he tweeted the following January, “The ‘The Revenge Of The Balloon-Headed Mexican’ Hype-Machine starts here!” Needless to say, that machine ground to a halt; likewise when Marshall revealed that Son Of Ben And Dan would be the next entry in the series. Eventually, after 2017’s intensely silly football parody Behold The Kickmen, he decided it was finally time to make the game he and Ward had been discussing for the better part of a decade. “We’d done so much prep work and put so much effort into designing something we thought would be really cool that we felt it would be stupid not to make it,” he says. And so, at last, Lair Of The Clockwork God was born.
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Denne historien er fra July 2020-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image