DEVELOPING PROBLEM
One of the many trains of thought prompted by these reports is why such toxic workplaces might be endemic to the videogame industry in particular. The DFEH lawsuit offers one potential reason, calling it a “male-dominated industry”. HR specialist Caroline Stokes points to the pressures that most studios are operating under, both financially and in terms of backlash if a game is received poorly. Another problem, she notes, involves the pedestals on which notable developers can be placed. This contributes to “a sense of superiority”, which means attempted remedies can be viewed as “a pain in the neck that’s getting in the way of them programming or doing their art or, you know, doing things how they used to be able to.”
By now, you’re probably familiar with at least the broad strokes of the lawsuit brought against Activision Blizzard by the California Department Of Fair Employment And Housing. Since it was filed in July, its allegations have inspired a lot of discussion around “frat boy” workplace culture”, with “cube crawls” seeing male employees drinking “copious amounts of alcohol” and wandering between office cubicles, leading to “inappropriate behaviour toward female employees.”
The full complaint makes for grim reading. The result of a two-year investigation by the DFEH, it describes “a breeding ground for harassment and discrimination against women”, spanning everything from unequal pay and opportunities for promotion to rape jokes and unsolicited comments about the bodies of female employees.
Denne historien er fra November 2021-utgaven av Edge.
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Denne historien er fra November 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment