When humans are gone, perhaps the species that takes over will design a game series called Anthropocene Park
One of the finest examples of corporate euphemism in cinema comes in Jurassic World (2015): “Ladies and gentlemen, due to a containment anomaly, all guests must take shelter immediately”. “Containment anomaly”, of course, is PR speak for “the dinosaurs have escaped”, just as Elon Musk’s talk of a “rapid unscheduled disassembly” was an ironic acknowledgment that one of his rockets had blown up. The word ‘anomaly’ itself comes from the ancient Greek for “against natural law”, so – and I’m sure the screenwriters intended this nuance too – the whole of Jurassic Park was an anomaly from the beginning.
There have, I regret to say, also been many containment anomalies during my time with Jurassic World Evolution 2, while I was forgetting that raptors can climb fences or distracted by the disgruntled state of my staff. It may even be the case that some customers were sadly eaten. If so, they should stop at the customer-service facility next to the exit and we will be happy to offer a full refund.
Denne historien er fra February 2022-utgaven av Edge.
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Denne historien er fra February 2022-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image