Any job worth doing in Watch Dogs 2 is worth doing to music. And so, the best mechanic in Ubisoft’s hacker action sequel is Marcus Holloway’s earbuds. Equippable at any time, they pump an eclectic stream of on-demand tunes – from Dizzee Rascal to Anti-Flag, KC & The Sunshine Band to Run The Jewels and more besides – into your ears. You can freely soundtrack any mission (attempting grand larceny while blaring Mozart’s Eine Kleine Nachtmusik is one moment we won’t forget in a hurry) or simply wander the streets of San Francisco to your favourite songs.
One particular track so perfectly captures the philosophy of Watch Dogs 2, it almost feels as if the game was formed around it. We blast Get Stupid as we have Holloway ride on top of a car like it’s a skateboard, driving it remotely via his phone. “Get stupid, it’s what we do good,” Mac Dre raps. “Ghost ride the whip while we dancin’ on the hood.” Virtual Californians look on in bewilderment, and we laugh uproariously. Even Dre seems to admire our efforts, crooning his approval: “Boy, we go dumb, dude”. Credit to Ubisoft, then, for a tonal U-turn of such epic proportions that it singlehandedly saved a series. Watch Dogs got stupid. And it worked.
Denne historien er fra February 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra February 2021-utgaven av Edge.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart