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WHAT'S THE DIFFERENCE BETWEEN DECIMATION AND DYNAMESH IN ZBRUSH?
Mat Wison, The Wirral
THE TOY FACTORY
Ever wondered what it takes to digitally sculpt action figures and collectable statues? 3D World learns from the experts
CAPTURING COLLABORATIVE SPIRIT
Centroid motion capture moves into a new era, with two new studio spaces: one at Uxbridge and one in central London at post-production company Molinare
Clash of the titans
Trevor Hogg gets a ringside seat for the epic fights featured in Godzilla vs. Kong…
ALFA ROMEO 8C TRIBUTE
ARTIST Marco Vivirito
AHSOKA
ARTIST Adam Fisher
Build Your Dream Environment With Unreal Engine 4
Translate your ideas into amazing 3D renders
Create A Detailed Fantasy Character
Arno Schmitz walks you through the steps of designing a character worthy of a leading role in a next-gen video game
WEIRD SCIENCE
3D WORLD DIVES INTO THE WEIRD AND WONDERFUL WORLD OF GENERATIVE OR PROCEDURAL ANIMATION, FRACTALS AND OTHER COMPLEX CG CREATIONS
Visual effects supervisor
Discover the daily work routine of Digital Imaging FX’s owner and visual effects supervisor, Tanvir Hanif
PERFORM ADVANCED COMPOSITING WITH AOVS
Denis Kozlov details his approach for compositing the final look of his visually striking short film
PART 5: PRODUCTION, COMPOSITING AND COLOUR AT ANIMAL LOGIC
Our final behind-the-scenes breakdown of life at Animal Logic focuses on the production side of animation and VFX at the studio, along with compositing and colour grading
MAKE AN ELEGANT FOUNTAIN WITH THE PHOENIX FD PLUGIN
Set up a flowing water simulation using Phoenix FD for 3ds Max and enhance your outdoor scenes
Into the storm
3D World gets the lowdown on Stormborn Studios and their incredible FX work for the small screen
Intel NUC 9 Pro (Quartz Canyon)
PRICE From £1,550 | COMPANY Intel | WEBSITE www.intel.com
Hunting ground
Trevor Hogg goes on an expedition with Mr. X through the epic world of Monster Hunter…
Goodbye 2020, hello 2021
Matthew Martin, MD of Immersive Studios, on what we can expect from the world of immersive tech in the year to come
How Do I Create An Ocean Surface In Cinema 4D?
Roger Fielding, Kettering
RUNNING WITH THE WOLVES
Trevor Hogg has a transformational encounter with Cartoon Saloon, which concludes its Irish folklore trilogy with the release of Wolfwalkers…
The art of ENVIRONMENTS
3D World gathers masters of CG environment work to discuss what they do and how they do it
This means war
3D World discovers the secrets of DIGIC Pictures’ epic Assassin’s Creed: Valhalla cinematic trailer
Supercharge your workflows with the NVIDIA GeForce RTX 3090
We take a closer look at NVIDIA’s flagship 30-series graphics card, the GeForce RTX 3090, to see if this generational leap is one worth taking
RENDER A LUXURIOUS BUILDING EXTERIOR
Learn how to set up a detailed city scene and add details to improve your photorealism
Houdini 18.5
“IT’S CLEARLY NOTICEABLE THAT SOME NEW, USEFUL FEATURES ARE BASED ON HIGH-END PRODUCTION FEEDBACK”
CREATE AN AUTUMNAL ARCHVIZ SCENE
Shayan Shamlou details how he built this cosy archviz image with a night-time forest setting using 3ds Max
Creature and character artist
Vladimira Strukanova takes a break from being creature artist at Ziva Dynamics to talk 3D World through her typical day
Arran Baker
The senior animator at Jellyfish Pictures chats to us about his hectic work schedule, his career journey, and how he tackles a shot from conception to final animation
CREATE A STYLIZED FILM CHARACTER IN BLENDER
Follow Julien Kaspar’s character creation workflow guide and discover how to render engaging models for film production
Powering up
James Burrows of Immersive Studios explores the exciting prospects that next-gen gaming tech offers designers and developers alike
MADE FOR EVERYONE
3D World charts the unconventional 26-year journey of Blender, from attic to industry outsider, all the way to legitimate 3D contender