CATEGORIES

Escape Zoom
Edge

Escape Zoom

The Isklander trilogy mixes detective games, video calls and immersive theatre

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5 mins  |
October 2021
HEAVENLY BODIES
Edge

HEAVENLY BODIES

Ladies and gentlemen, we are floating in space

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4 mins  |
October 2021
PHANTOM ABYSS
Edge

PHANTOM ABYSS

A game about survival where you run toward the ghosts

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4 mins  |
October 2021
Ring of Steel
Edge

Ring of Steel

How a small Sheffield indie was entrusted with the future of boxing videogames

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5 mins  |
October 2021
Edge

FAR CRY 6

Taking a stealthy look inside Ubisoft’s revolutionary guerrilla thriller

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4 mins  |
October 2021
Gabe gear
Edge

Gabe gear

Steam Deck: can Valve’s portable PC succeed where Steam Machines failed?

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4 mins  |
October 2021
THE ARTFUL ESCAPE
Edge

THE ARTFUL ESCAPE

Is this sci-firock opera bound for the big time?

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6 mins  |
October 2021
The wisdom of crowds
Edge

The wisdom of crowds

With its ScavLab tech, Improbable is designing for 10,000 players at once

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10 mins  |
October 2021
WEIRD WEST
Edge

WEIRD WEST

A cowboy RPG from a team that has earned its spurs

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6 mins  |
October 2021
Unreliable Narrator
Edge

Unreliable Narrator

Exploring stories in games and the art of telling tales

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4 mins  |
September 2021
ELDEN RING
Edge

ELDEN RING

When we heard, around the time of its announcement, that Elden Ring was going to be essentially “open-world Dark Souls”, we weren’t entirely confident in the summary. Because isn’t that precisely what Dark Souls fans would ask for? And when did get fans get what they want? (And, in the rare cases that it happens, when have the results stood up to close scrutiny?) And yet here we are looking forward to one of 2022’s biggest games delivering pretty much everything Dark Souls devotees yearn for: screen-filling bosses, endlessly rewarding character builds, secrets by the sackful – plus magic, multiplayer and a whole lot more besides.

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2 mins  |
September 2021
STARFIELD
Edge

STARFIELD

Perhaps the two most important words of Microsoft’s showcase came just a few minutes in, at the end of a teaser for Bethesda’s next open-world epic: ‘Xbox exclusive’. It wasn’t the only time we would see them, but this was the moment it became crystal clear that Microsoft would never have spent $7.5bn on the studio behind Skyrim and Fallout if it didn’t plan to keep at least some of its output to itself.

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2 mins  |
September 2021
Trigger Happy
Edge

Trigger Happy

Shoot first, ask questions later

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3 mins  |
September 2021
REDFALL
Edge

REDFALL

Which is fortunate, because learning that this team is working on an open-world co-op shooter with vampires is frankly disappointing. There was no shortage of Left-4-Dead-alike at this year’s show and, at first glance, it doesn’t seem like a structure that plays to Arkane’s strengths. But then we consider that the Austin team’s previous project was Mooncrash, a Prey expansion that pushed the immersive sim into Roguelike territory – not to mention Deathloop’s exciting experiments with multiplayer – and Redfall makes sense as an evolution of this lineage, rather than simply a comfortable repetition.

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1 min  |
September 2021
SECRET WEAPON
Edge

SECRET WEAPON

Could Naraka: Bladepoint be the surprise challenger to break the battle royale stalemate?

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10 mins  |
September 2021
THE LEGEND OF ZELDA: BREATH OF THE WILD 2
Edge

THE LEGEND OF ZELDA: BREATH OF THE WILD 2

As Nintendo’s own press site calls it, Sequel To The Legend Of Zelda: Breath Of The Wild cannot have its official title unveiled just yet, because it might give too much away – a clue to something significant about this much-anticipated successor.

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2 mins  |
September 2021
COLLECTED WORKS GLEN SCHOFIELD
Edge

COLLECTED WORKS GLEN SCHOFIELD

The artist-turned-producer reflects on 30 years with very little dead space

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10+ mins  |
September 2021
DISPATCHES Dialogue
Edge

DISPATCHES Dialogue

Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership

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7 mins  |
September 2021
ARTISAN CRAFTS
Edge

ARTISAN CRAFTS

Has wood ever been this good?

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1 min  |
September 2021
SONG IN THE SMOKE
Edge

SONG IN THE SMOKE

17-Bit’s VR survival game takes us into the prehistoric wilds

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4 mins  |
August 2021
KENA: BRIDGE OF SPIRITS
Edge

KENA: BRIDGE OF SPIRITS

Heading into the woods with Ember Lab’s breezy action-adventure

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6 mins  |
August 2021
TAKING FLIGHT
Edge

TAKING FLIGHT

A world-first hands-on with Jett: The Far Shore, as Superbrothers’ sci-fi adventure prepares for lift-off

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10+ mins  |
August 2021
INSTRUMENTS OF DESTRUCTION
Edge

INSTRUMENTS OF DESTRUCTION

Red Faction’s tech lead brings the house down once more

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4 mins  |
August 2021
Journey's End
Edge

Journey's End

Naoki Yoshida looks ahead to Final Fantasy XIV’s Endwalker expansion, and the future beyond

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5 mins  |
August 2021
New dawn
Edge

New dawn

Halo Infinite’s former creative director on how he’s getting the band back together

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5 mins  |
August 2021
Store wars
Edge

Store wars

Epic vs Apple feels like the beginning, not the end, of a shake-up in digital distribution

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8 mins  |
August 2021
Trigger Happy
Edge

Trigger Happy

Shoot first, ask questions later

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3 mins  |
August 2021
Unreliable Narrator
Edge

Unreliable Narrator

Exploring stories in games and the art of telling tales

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3 mins  |
August 2021
How Can Gaming Get Greener?
Edge

How Can Gaming Get Greener?

And are the UK industry’s attempts to tackle the climate crisis enough?

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9 mins  |
July 2021
THE GAME KITCHEN
Edge

THE GAME KITCHEN

How a small group of friends brought beautiful nightmares to life with their blood, sweat and tears

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9 mins  |
July 2021