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Sin & Punishment: Successor Of The Skies
How Treasure came out all guns blazing for its last big game
KITFOX GAMES
The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork
THE SECOND COMING
In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground
Marvel's Guardians Of The Galaxy
Can Eidos Montreal get the best out of the MCU’s misfits?
Psychonauts 2
The upside of such a large cast is having more brains to probe – and some of them have multiple segments
HALO INFINITE
After six years, is 343 ready to finish the fight?
CHARLES GAMES
The small Czech developer making videogame history
Verses mode
From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames
ALTER EGO
How tackling the Marvel universe revealed an unexpected new side of the XCOM team
Bastion
Looking back at the debut game that laid the blueprint for Hades
STAR POWER
How a Hollywood studio became the most exciting force in games
SAINTS ROW
No dildo bats, please, we’re millennials
THE MAKING OF CREAKS
How a Czech art-school project became an eight-year labour of love
The trouble with game development
The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole
Escape Zoom
The Isklander trilogy mixes detective games, video calls and immersive theatre
HEAVENLY BODIES
Ladies and gentlemen, we are floating in space
PHANTOM ABYSS
A game about survival where you run toward the ghosts
Ring of Steel
How a small Sheffield indie was entrusted with the future of boxing videogames
FAR CRY 6
Taking a stealthy look inside Ubisoft’s revolutionary guerrilla thriller
Gabe gear
Steam Deck: can Valve’s portable PC succeed where Steam Machines failed?
THE ARTFUL ESCAPE
Is this sci-firock opera bound for the big time?
The wisdom of crowds
With its ScavLab tech, Improbable is designing for 10,000 players at once
WEIRD WEST
A cowboy RPG from a team that has earned its spurs
Unreliable Narrator
Exploring stories in games and the art of telling tales
ELDEN RING
When we heard, around the time of its announcement, that Elden Ring was going to be essentially “open-world Dark Souls”, we weren’t entirely confident in the summary. Because isn’t that precisely what Dark Souls fans would ask for? And when did get fans get what they want? (And, in the rare cases that it happens, when have the results stood up to close scrutiny?) And yet here we are looking forward to one of 2022’s biggest games delivering pretty much everything Dark Souls devotees yearn for: screen-filling bosses, endlessly rewarding character builds, secrets by the sackful – plus magic, multiplayer and a whole lot more besides.
STARFIELD
Perhaps the two most important words of Microsoft’s showcase came just a few minutes in, at the end of a teaser for Bethesda’s next open-world epic: ‘Xbox exclusive’. It wasn’t the only time we would see them, but this was the moment it became crystal clear that Microsoft would never have spent $7.5bn on the studio behind Skyrim and Fallout if it didn’t plan to keep at least some of its output to itself.
Trigger Happy
Shoot first, ask questions later
REDFALL
Which is fortunate, because learning that this team is working on an open-world co-op shooter with vampires is frankly disappointing. There was no shortage of Left-4-Dead-alike at this year’s show and, at first glance, it doesn’t seem like a structure that plays to Arkane’s strengths. But then we consider that the Austin team’s previous project was Mooncrash, a Prey expansion that pushed the immersive sim into Roguelike territory – not to mention Deathloop’s exciting experiments with multiplayer – and Redfall makes sense as an evolution of this lineage, rather than simply a comfortable repetition.
SECRET WEAPON
Could Naraka: Bladepoint be the surprise challenger to break the battle royale stalemate?
THE LEGEND OF ZELDA: BREATH OF THE WILD 2
As Nintendo’s own press site calls it, Sequel To The Legend Of Zelda: Breath Of The Wild cannot have its official title unveiled just yet, because it might give too much away – a clue to something significant about this much-anticipated successor.