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Half-Life: Decay
A forgotten expansion to Valve’s masterpiece was two decades ahead of its time
METROPOLIS NOW
Inside Cyberpunk 2077, and the most elaborately detailed future city we’ve ever seen in a videogame
STUDIO PROFILE - COFFEE STAIN STUDIOS
After student success and a viral hit, this developer-turned publisher is building for the future
Disintegration
Our love affair with Halo began two decades ago, and it’s been one since the flame dwindled. Playing Disintegration, though, feels like a fresh breakup at that point when everything reminds you of your ex.
DIRT 5
The latest entry in the off-road racing series kicks up a storm
Desperados III
The series might have spent nearly 15 years dormant, but the timescales Desperados III itself operates on are much, much smaller. Think more like a single second.
CRIS TALES
This many-faceted indie jewel gives you the power to change the future
THE MAKING OF HUNT: SHOWDOWN
How a set of assets rescued from a dying project became Crytek’s masterpiece
THE LONG GAME - FALLOUT 76
A progress report on the games we just can’t quit
System Shock 2
Playing the puppet in the game that gave the immersive sim a voice
STUDIO PROFILE : MEDIATONIC
How two university students shook up the British game industry with a refreshing blend of ambition and sustainability
FUTURE PROOF
Inside Epic’s Unreal Engine 5, a game engine that’s ahead of its time
Keep talking
Conversing with Guildford’s Mojiworks on the meteoric rise of chat games
Glock rockin' beats
Examining the birth of the rhythm shooter and the challenge of fusing beats and bullets
BRIGHT MEMORY: INFINITE
A one-man army takes on the next generation
ARTISTS ASSEMBLE
Independent, political and inspiring: could videogame collectives point to an alternative future?
A sporting chance
With the world shut down, sports fans and athletes look to sport simulation videogames
The Making Of Lair Of The Clockwork God
How ten years of pub chats spawned an emotional comic adventure
VALORANT
Riot’s take on the tactical shooter has tricks up its sleeve
THE PATHLESS
Giant Squid resurfaces, but can it thrive on dry land?
SESSION
Bringing skateboarding games back down to earth
MAQUETTE
Graceful Decay’s romantic recursive puzzler won’t be tied down
YACHT CLUB GAMES
With Shovel Knight finally finished, its maker turns its hand to publishing, and more
HIGH LIFE
How an indie superteam built a dizzying cyberpunk city with the help of Xbox Series X, and positioned itself at the pinnacle of the next generation
HOTSHOT RACING
Ten years later, the arcade racer is finally reborn
Crysis
Remembering the benchmark for sandbox shooters laid out in Crytek’s strong suit
A MONSTER'S EXPEDITION
An open-world puzzler with a journey to savour
USTWO GAMES
The Monument Valley maker on the benefits of putting platforms and people first
WORLD OF HORROR
A chilling compendium of creepy chronicles
VALVE TIME
As Half-Life returns at last, we take a rare step inside one of the industry’s most secretive companies