CATEGORIES
Kategorier
STRAY GODS: THE ROLEPLAYING MUSICAL
Making choices, awaking voices
SALTSEA CHRONICLES
All aboard for an ensemble adventure
BLASPHEMOUS 2
An expansive sequel embraces its inner Castlevania
COUNTER-STRIKE 2
Anyone seeking clues to the inscrutable Valve’s grand plan for Counter-Strike should look back at CS:GO’s release back in 2012.
COCOON
A beautiful puzzle adventure emerges from its chrysalis
The Case Of The Golden Idol
Color Gray Games’ detective adventure seemed an unlikely candidate for an expansion
X-Com: UFO Defense
What did Firaxis leave behind when adapting alien-invasion strategy for the modern world?
ENDNIGHT GAMES
How The Forest gave a tiny studio an outsized success
THE MAKING OF TUNIC
A game made in the margins
AN AUDIENCE WITH... HENRIQUE OLIFIERS
The Bossa boss on selling off hits, doubling down on co-op, and reinventing the ZX Spectrum
SYNAPTIC LEAP
After a decade in VR, UK studio nDreams is ready for the big time
DEEP TROUBLES
The Chinese Room drills into a rich vein of '70s horror in terrifying firstperson chiller Still Wakes The Deep
Alternate Reality
Adrian Hon on the transformative leap of The Last Clockwinder
Trigger Happy
Steven Poole gets existential about the miracle of Humanity
DISPATCHES AUGUST
Like most people, every waking minute of the past week has involved playing and consuming Tears Of The Kingdom content, but while my timeline has been completely inundated with crazy contraptions and crucified Koroks, it’s Ascend that has surprised me the most out of Link’s arsenal of new powers
Gathering of developers
This year's Develop conference in Brighton features an abundance of game-making talent
Creative crucible
The creator of Shadowrun returns with Adventure Forge, an entirely code-free game-creation kit
All hands on Deck
As the portable PC race hots up, we two rivals to Valve's game-changing weigh up handheld
Changing the narrative
Five years of LudoNarraCon, showcasing videogame storytelling on a digital stage
Dependable independents
After 3,000 games and ten years, ID@Xbox thunders on. But what guides its journey?
Performance anxieties
Why are developers failing to deliver 60fps from hardware that promised to hit the mark?
Ghostwire: Tokyo
One of Shinji Mikami’s goals for Tango Gameworks was to give a younger generation of developers chance to shine.
Pathologic 2
How a tale of sickness and displacement inspired by Russian literature became a chilling prophecy
LEAGUE OF GEEKS
How a cancelled project for Take-Two led the Armello dev to redouble its efforts
ΤΗΕ MAKING OF... CARD SHARK
How Kubrick and magic tricks inspired a whole lot of cheating
FEAR THE OLD BLOOD
The dark magic of Bloodborne lingers, even as FromSoftware moves on to pastures new
DIVIDE AND CONQUER
Weighing up the delicate imbalance of asymmetrical multiplayer
SEEKING SOLIS
How an indie studio fulfilled its plan to deliver a TV-quality sci-fi thriller - with the help of two of videogames' brightest stars
THE ELDER SCROLLS ONLINE: NECROM
Magic, memory and Morrowind: getting to the crux of it with 2023’s expansion
Citizen Sleeper
A progress report on the games we just can't quit