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Making spectacles
As smart glasses make a comeback, Viture One and Nreal Air allow us to look at games in a different way
CREATIVE ASSEMBLY
From ancient history to the far future: how the Sega studio has retained its identity
ΤΗΕ MAKING ΟF...LAST STOP
How Variable State moved continents, cut stories, and dumped a scooter in search of its second game.
REEL LIFE
A decade on, the makers and subjects of Indie Game: The Movie reflect on the creation - and legacy of gaming's most influential documentary
COLLECTED WORKS JOHN ROMERO
From first-person shooters to Facebook and back again: the master of Doom reflects on an epic journey through game development
CHALICE IN WONDERLAND
The story of Cuphead: how two brothers' love of antique animation and old-school arcade action created a modern phenomenon
Neon White
It presents as a first-person shooter – guns in your hand, demons at your front – but really it’s a racer
Trigger Happy
Shoot first, ask questions later
The E3 that wasn't
With the ESA skipping 2022, where does it leave the most important month in games?
MIND GAMES
How developers, scientists and business leaders are wrestling with the complicated prospect of games as tools for mental health
DRAKNEK & FRIENDS
A puzzling magician makes publishing provisions
From the ashes
The story behind the premature death – and surprising rebirth – of The Tomorrow Children
END OF ΙΝΝOCENCE
A Plague Tale returns with picturesque views, tougher children – and millions more rats
Diablo Immortal
The game can be played for free, in the same way it’s possible to dig through a brick wall with a spoon
Box fresh
Inside the company bringing a new breed of physical game to Japanese store shelves
Alternate Reality
Notes from videogaming’s borders
TRUTH OF DARE
After 20 years and 50 game jams, Ludum Dare is still shaping the industry
Return Of The Obra Dinn
How a horrifying seafaring mystery yarn turned us into willing bureaucrats.
ΤΗΕ MAKING OF... DUNGEON ENCOUNTERS
From FF to 00 and back again: the story of a mountainous journey into the depths
ΤΗΕ LΟΝG GAME
A progress report on the games we just can't quit
ΤΗΕ HALF OF IT
The rise, fall, and curious afterlife of splitscreen multiplayer
PUTTING THE HAMMER DOWN
Warhammer's unstoppable rise within the videogame universe
MOBIUS DIGITAL
The Outer Wilds studio heals its pandemic wounds - and hunts for a new galaxy-brain project
MAKING WAVES
How Darktide takes Vermintide's horde action into the grim darkness of the far future
HOW TO SAY GOODBYE
Moving on, and every which way
Build them up to knock them down
Bulo Studio gives aspiring developers the tools to create full-blown shoot-'em-ups without coding
THE WOLF AMONG US 2
New studio, new season: can Telltale’s return to Fabletown blow our house down?
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
THE CENTENNIAL CASE: A SHIJIMA STORY
Square Enix brings together real life and fake deaths
Link to the past
With Nintendo closing 3DS and Wii U digital stores, where does that leave videogame preservation?