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Star Wars: Republic Commando
How a prequel spin-off redeemed itself by rejecting all things Jedi
Signal boost
As the infrastructure for 5G rolls out, the experts weigh in on its pros, cons and next-gen potential
NEW WORLD
Amazon’s game-making toolkit delivers an MMO unlike any you’ve played before
Intelligent design
How an R&D team at Google is using world-leading AI research to create and support the game devs of the future
FUSER
Harmonix ditches the peripherals for a crowd-pleaser of a comeback
FINAL FANTASY VII REMAKE
The devil’s in the detail for Square Enix’s reimagining
BALDUR'S GATE III
Larian consummates its long love affair with D&D
Zombie Army 4: Dead War
Developer/publisher Rebellion Developments Format PC, PS4 (tested), Xbox One Release Out now
The Sims 4
Developer Maxis Publisher EA Format PC, PS4, Xbox One Release 2014
VALENTINE'S DAY
Capcom’s latest remake revives the thrill of the chase
THE MAKING OF. . . ARISE: A SIMPLE STORY
How a midlife crisis spawned a spellbinding debut game
OUTRIDERS
People Can Fly gears up for its first post-Epic release
SOLID CLOUDS
The Icelandic studio putting itself on the map with a genre bending MMORTS
NIOH 2
A messy return to Team Ninja’s beguiling Sengoku Soulslike
Journey To The Savage Planet
Developer Typhoon Studios Publisher 505 Games Format PC (tested), PS4, Xbox One Release Out now
COLLECTED WORKS YU SUZUKI
The veteran developer reflects on his pioneering arcade games, the challenges of crowdfunding and the completion of Shenmue III
Batman: Arkham Asylum
Lauded on release, the passage of time reveals a curious lack of character
The Making Of... Observation
How Alien met 2001: the untold story of No Code’s stellar sci-fi
VOXEL POPULI
How the heirs to Minecraft’s throne are building Hytale, a next-generation blockgame that gives the power to the people
ZOMBIE ARMY 4: DEAD WAR
A surprisingly lively undead shooter
STUDIO PROFILE - INKLE
The 80 Days developer on burnout and reinvention
THE ROOM VR:A DARK MATTER
Get inside Fireproof Games’ puzzle boxes like never before
DRAKE HOLLOW
The Molasses Flood takes us hand-in-hand through its plant life
COLLECTED WORKS - NAOKI YOSHIDA
How a career as a known fixer led to the biggest rescue job of all
THE LONG GAME
A progress report on the games we just can’t quit
The Banner Saga Trilogy
On the weight of leadership and shouldering three games’ worth of consequences
CHAOS ENGINE
More games than ever run on randomness, and it’s transformed the industry. But for better or worse?
WEST OF DEAD
The quick and the undead
Weapon X
Microsoft kicks off the next generation of the console war with the unveiling of Xbox Series X
TEQUILA WORKS
The Madrid studio on ‘creating with gusto’ and refusing to get drunk on success