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Trigger Happy
Shoot first, ask questions later
THE MAKING OF ... RETURNAL
How a master of arcade-style action chiseled away the superfluous to uncover something new
Pik pocket
Nintendo and Niantic’s latest AR team-up is a delightfully unassuming diversion. Is that enough?
HORROR SHOW
Strategically sowing the stylish seeds of terror in The Fabulous Fear Machine
Exhibit A
Radiohead’s collaboration with Epic is a vivid experiment in interactive art
DISPATCHES JANUARY
Dialogue Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a 12-month Xbox Game Pass Ultimate membership
ELDEN RING
Does FromSoftware’s magic work across a broader canvas?
Dark Souls III
How FromSoftware’s fourth Souls game triumphantly paints itself into a corner
Animal Crossing: New Horizons
A progress report on the games we just can’t quit
Unreliable Narrator
Exploring stories in games and the art of telling tales
THE MAKING OF... CHICORY: A COLORFUL TALE
From broad strokes to tiny details, how a team of five crafted an adventure-game ode to creativity
Powering up
How 1047 Games went from dorm-room Halo to 13m players and a valuation of $1.5bn
DOKEV
Pearl Abyss on the inspirations behind the unexpected hit of Gamescom
TCHIA
An open-world adventure embracing its time in the sun
Jett: The Far Shore
PC, PS4, PS5
Deathloop
PC, PS5
Sin & Punishment: Successor Of The Skies
How Treasure came out all guns blazing for its last big game
KITFOX GAMES
The Montreal indie on boyfriends, Dwarf Fortress, and avoiding overwork
THE SECOND COMING
In 1999, Sony launched what would become the best-selling game console of all time. These are the stories of the people on the ground
Marvel's Guardians Of The Galaxy
Can Eidos Montreal get the best out of the MCU’s misfits?
Psychonauts 2
The upside of such a large cast is having more brains to probe – and some of them have multiple segments
HALO INFINITE
After six years, is 343 ready to finish the fight?
CHARLES GAMES
The small Czech developer making videogame history
Verses mode
From Wordsworth to Grand Theft Auto V: the unexpected crossover between poetry and videogames
ALTER EGO
How tackling the Marvel universe revealed an unexpected new side of the XCOM team
Bastion
Looking back at the debut game that laid the blueprint for Hades
STAR POWER
How a Hollywood studio became the most exciting force in games
SAINTS ROW
No dildo bats, please, we’re millennials
THE MAKING OF CREAKS
How a Czech art-school project became an eight-year labour of love
The trouble with game development
The Activision Blizzard harassment and discrimination lawsuit has repercussions for the industry as a whole