CATEGORIES
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ASOBO STUDIO
The journey from Garfield and Pixar tie-ins to A Plague Tale and Flight Simulator
ΤΗΕ ΜΑΚΙΝG ΟF...METAL: HELLSINGER
From a cancelled project to locked-down singers: how the heavy-metal shooter was forged
AN AUDIENCE WITH...GOICHI SUDA
Grasshopper Manufacture's founder talks creativity, counterculture, and becoming a \"weird old dude\"
REDEMPTION SONG
After Us explores the difficulty of telling stories of apocalypse and reparation through the lens of an action game
EVERYTHING EVERY WHERE ALL AT ONCE
How Leslie Benzies and a team of former Rockstars are building an allencompassing multiverse
Forspoken
Flanked by two officers, Alfre Holland shuffles into the courtroom, cuffs around her wrists and a chip the size of Rockefeller Plaza on her shoulder. In front of her sits a high-school diploma next to her arrest and prosecution record – a rather clumsy shorthand for squandered potential.
Hi-Fi Rush
We’ve seen plenty of rhythm-action games recently that put the emphasis more heavily on the latter half of that genre label, but perhaps none so much as Hi-Fi Rush.
Like A Dragon: Ishin
With this thorough, if not comprehensive, refurbishment of 2014’s formerly Japan-only release Ryu Ga Gotoku: Ishin, the recently retitled Like A Dragon series might just have found the most ideal expression of its dual personality. This is, after all, a game that has blended violent drama with broad comedy from day one – and Ishin duly delivers the bloodiest fights so far, while putting forward a strong case for being the funniest entry to date.
ARCTIC AWAKENING
Telltale signs of mystery and intrigue
TIN HEARTS
Thinking outside the toy box
LIGHTYEAR FRONTIER
Standby for Titanfarm
PACIFIC DRIVE
Xen and the art of automobile maintenance
THE LAST CASE OF BENEDICT FOX
Explore the dead's memories in this Lovecraftian detective story
SKATE STORY
Skating through a cosmopolitan hell in a stylish twist on grind culture
STEAMWORLD BUILD
Anno meets Dungeon Keeper in the series' 3D debut
WADJET EYE GAMES
How Dave Gilbert found his niche, and turned a passion for point-and-click into a career
ΤΗΕ MAKING 0F WE ARE OFK
How Teddy Dief and team got the band together, on screen and in the real world
CHAMPION'S ROAD
How Street Fighter II: Champion Edition lit the blue touchpaper for tournament gaming worldwide
COLLECTED WORKS ROBERTA WILLIAMS
A legendary pioneer of the adventure genre reflects on a career that spans fairy stories, nursery rhymes and horror
RETURN SMASH
How a filmmaker and his dream team of musicians and designers are resurrecting a cult Dreamcast classic for PSVR2
WINTER IN UKRAINE
How a beleaguered region's developers are managing the uncertainty, grief and horror of unprovoked invasion
LIFE 1S STRANGE: TRUE COLORS
How defining rules - and redefining performance - led to the series’ most accomplished entry to date
FICTIORAMA STUDIOS
How a team with true family values got a taste for dark futures, voyeurism and conspiracy theories
Gran Turismo 3: A-Spec
The definitive document of early-'00s car culture
ΤΗΕ LΟΝG GAME
A progress report on the games we just can't quit
VIKINGS ON TRAMPOLINES
A good Viking always bounces back
THE SIEGE AND THE SANDFOX
A stealth adventure seeking inspiration from genre royalty
ENDLESS DUNGEON
VWVhere defence can be the best form of attack
PLANET OF LANA
Beautiful landscapes. Shame about the killer robots
SOLIUM INFERNUM
A forgotten classic gets one Hell of a revival