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GAME ON!
Artists from Airship Images and Skydance Interactive discuss their approach to game art and share advice for advancing your skills
Finding success as a creative in the games industry
Ashley Liu of Keywords Studios offers her insight
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COMPOSITING: PART 2
The second part of our compositing basics using DaVinci Resolve will look at how to make the most of an artist's animations and images
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How To Build Worlds
Creative Assembly and Spin VFX discuss their approach to CG world building in Total War: Warhammer and The Expanse
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How Can I Create An Interactive Door In Unreal? - Arnold White, Wales
Software Unreal Engine 4
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Visual artistry
Bluman Associates discuss using Notch software to create visuals for Emeli Sandé’s Real Life World Tour
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PART 2: TALKING TECH WITH ANIMAL LOGIC
Part two of our special series on Animal Logic explores the technology, pipeline and research and development side of the studio.
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ONE SHOT WONDER
TREVOR HOGG GOES DOWN INTO THE TRENCHES WITH GUILLAUME ROCHERON TO LEARN ABOUT THE OSCAR WINNING VISUAL EFFECTS OF 1917
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HOW CAN I CREATE A JADE MATERIAL USING SUBSTANCE DESIGNER? Matt Granger, Leamington
SOFTWARE: SUBSTANCE DESIGNER
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FORGER
Discover the sculpting application for the iPad that can create stunning sculpts to be used in 3D software
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COOK UP A CG ROYAL DISH
Discover the techniques and software used to produce this delicious selection of CG food
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COMPOSITING 101
We start a new chapter of our Basics series, exploring how to make the most of an artist’s animations and images via compositing.
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A decade of BlueBolt
Trevor Hogg chats to the co-founders of award-winning visual effects company BlueBolt as they celebrate over ten years of VFX brilliance
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Rise Of The Robot
The top artists behind CG robots discuss their creations, as well as sharing tips, tricks and techniques so that you can build your own
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Make A Photorealistic Nature Scene
Discover a simple process for creating a realistic-looking render with Megascans
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Learn How To Render Like Pixar
Unlock the secrets of Pixar's RenderMan with VFX artist Rusty Hazelden
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Tim Doubleday
The experienced product manager shares his insight into the world of visual effects and motion capture
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TOP OF THE WORLD
TREVOR HOGG LEARNS HOW PRODUCTION DESIGNER CHRISTIAN HUBAND AND FRAMESTORE WERE ABLE TO MAKE VISUAL EFFECTS THAT SOAR TO GREAT HEIGHTS IN THE AERONAUTS…
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PART 1: ART AND STORY - ANIMAL LOGIC
This new series explores animation studio Animal Logic, starting with a behind-the-scenes look at the art and story departments
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GRAVITY SKETCH
In our second look at this VR modelling app, we explore how it has improved with the addition of subdivision modelling
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Dream a little bigger
DNEG’s creative director, Paul Franklin, tells 3D World about his journey from sci-fifan to VFX legend
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Lights, camera, action!
Eric Jacobus gives 3D World the lowdown on SuperAlloy Interactive and his action-packed career so far
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Animating in real time
How e.d. films are pushing the boundaries of real-time animation thanks to an Epic MegaGrant
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Build A Modern Bathroom
Produce a realistic archviz render of an attractive modern bathroom using a range of different textures and materials
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Create Your Own Pickett, The Bowtruckle
Learn how to create a fan art inspired by Fantastic Beasts And Where To Find Them
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Animation supervisor
Discover the typical daily work routine of Digital Domain’s experienced animator, Frankie Stellato
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Villainous VFX
How German VFX studio Trixter powered the twisted superhero story Brightburn
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Speeding up fluid FX simulations
Igor Zanic, freelance FX artist and co-founder of online school Rebelway, shares his thoughts on the Adaptive FLIP solver in Houdini 18
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TOPOFORMER
Discover the plugin for Cinema 4D that creates abstract animated elements from any surface.
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The creature
Trevor Hogg has to come to terms with his outer daemon while exploring the alternative reality of His Dark Materials…