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COOK UP A CG ROYAL DISH
Discover the techniques and software used to produce this delicious selection of CG food
COMPOSITING 101
We start a new chapter of our Basics series, exploring how to make the most of an artist’s animations and images via compositing.
A decade of BlueBolt
Trevor Hogg chats to the co-founders of award-winning visual effects company BlueBolt as they celebrate over ten years of VFX brilliance
Rise Of The Robot
The top artists behind CG robots discuss their creations, as well as sharing tips, tricks and techniques so that you can build your own
Make A Photorealistic Nature Scene
Discover a simple process for creating a realistic-looking render with Megascans
Learn How To Render Like Pixar
Unlock the secrets of Pixar's RenderMan with VFX artist Rusty Hazelden
Tim Doubleday
The experienced product manager shares his insight into the world of visual effects and motion capture
TOP OF THE WORLD
TREVOR HOGG LEARNS HOW PRODUCTION DESIGNER CHRISTIAN HUBAND AND FRAMESTORE WERE ABLE TO MAKE VISUAL EFFECTS THAT SOAR TO GREAT HEIGHTS IN THE AERONAUTS…
PART 1: ART AND STORY - ANIMAL LOGIC
This new series explores animation studio Animal Logic, starting with a behind-the-scenes look at the art and story departments
GRAVITY SKETCH
In our second look at this VR modelling app, we explore how it has improved with the addition of subdivision modelling
Dream a little bigger
DNEG’s creative director, Paul Franklin, tells 3D World about his journey from sci-fifan to VFX legend
Lights, camera, action!
Eric Jacobus gives 3D World the lowdown on SuperAlloy Interactive and his action-packed career so far
Animating in real time
How e.d. films are pushing the boundaries of real-time animation thanks to an Epic MegaGrant
Build A Modern Bathroom
Produce a realistic archviz render of an attractive modern bathroom using a range of different textures and materials
Create Your Own Pickett, The Bowtruckle
Learn how to create a fan art inspired by Fantastic Beasts And Where To Find Them
Animation supervisor
Discover the typical daily work routine of Digital Domain’s experienced animator, Frankie Stellato
Villainous VFX
How German VFX studio Trixter powered the twisted superhero story Brightburn
Speeding up fluid FX simulations
Igor Zanic, freelance FX artist and co-founder of online school Rebelway, shares his thoughts on the Adaptive FLIP solver in Houdini 18
TOPOFORMER
Discover the plugin for Cinema 4D that creates abstract animated elements from any surface.
The creature
Trevor Hogg has to come to terms with his outer daemon while exploring the alternative reality of His Dark Materials…
FANTASTIC ENVIRONMENTS
How the synthetic Victorian-era landscapes of Amazon Prime Video’s fantasy series Carnival Row were created
AUTODESK MAYA BASICS
We continue our look at the core digital content creation applications; this issue, we explore Maya
ALL GROWN DOWN
Three experts weigh in on the past, present and future of de-aging technology and its implications for digital human creation.
Welcome To Weta
We open the doors to Weta Digital and Weta Workshop: the Kiwi companies that changed an industry
How Were The Flaming Dothraki Swords Created For Game Of Thrones Episode, The Long Night?
The impressive battle in The Long Night is hauntingly revealed in fiery attacks that crash through the darkness.
How Can | Get More Life Into The Textural Detail In A CG Face?
Pose-based texture blending is a technique we used during Alita: Battle Angel to achieve a more realistic skin response in certain poses.
SMOKE IT UP
Add atmosphere with smoke, dust and fire elments
LOOK WHO'S TALKING
A look at Weta Digital's facial animation for the canine stars of Lady And The Tramp
Milk Tackling FX Challenges
3D World’s special access to Milk VFX continues with an inside look at the FX department
OH…THE HORROR!
The horror genre is often celebrated for its use of practical effects, combining ghoulish makeup and grotesque prosthetics with sound and editing to elicit fear in an uneasy audience.